Alright, for day 3 I did some stuff.
- made parts of the code cleaner so it's easier to work with
- got scrolling animation between rooms to work (although it's not perfect. scrolling the player is a little glitchy)
- started / planned out how enemies will work. All there is now is a little white rectangle dude that moves right every other second
- I decided to leave out random generation stuff till later since it makes more sense to get some working gameplay first
my day 4 goals are pretty much to get some enemies doing some more interesting stuff, get collisions between player/enemies working, give the player an attack and see how that all turns out. I also found some nice tilesets and sprite sheets on OpenGameArt so I might put those in (no more silly skeleton walls).
Also, as a side goal, I should figure out a good way to post gifs here... I need a good place to host them, I think.