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(+1)

This is relaxing and I like that. The puzzle elements keep each puzzle challenging or at least unique, and the only issues I found were performance based. It's fun!

(+1)

Thanks for playing! I tried to use novel mechanics (added every few levels) to augment by poor puzzle designing skills (this was good practice for me, the last puzzle is the one I am most happy with). Unity's WebGL seems to have gotten a lot slower over the last year or two (for my games at least), there is a downloadable version that should run smooth on most computers.