This is relaxing and I like that. The puzzle elements keep each puzzle challenging or at least unique, and the only issues I found were performance based. It's fun!
Viewing post in The Seven Bridges of Hashiwokakero jam comments
Thanks for playing! I tried to use novel mechanics (added every few levels) to augment by poor puzzle designing skills (this was good practice for me, the last puzzle is the one I am most happy with). Unity's WebGL seems to have gotten a lot slower over the last year or two (for my games at least), there is a downloadable version that should run smooth on most computers.