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(+4)

Had a ton of fun playing this. The cutscene at the end was a cool reward for finishing. Nice and cute.

At first I thought there were a bunch of different ways to move around (ie jump then shoot sideways to swing around) but once I realized the levels were designed with one movement style in mind ( jump then shoot other guy) I managed to get through everything.  I wonder if there would be a way to encourage more divergent game play and different movement styles in the level design? (definitely not in a 48h game jam tho, just for the future haha)

( I noticed that the music at default was muted, was that supposed to be?) 

Either way great artwork, and super fun game.

Thanks or playing the game! The sound was not supposed to be off as default, we just forgot to fix that before we turned it in. And we'll definitively make the maps more diverse to encourage different kinds of movements, if we develope the game in the future!

yea that sounds like a great idea. We had different thoughts like the ability to disconnect the 2 slimes so you can shoot it to go further forward and then bring the other slime to it this could also be used in different puzzles. or something like throwing the other slime forward in order to move at a quick speed. and in this case, have different hp bars on the different slimes. but these are just some of the ideas we had for the game.

and with the music, we did not have time to change it to not be muted default so it was muted by default. 

I definitely think we could have done more with the movement and the game. just didn't have time we might get back to it in order to make it better

thank you for the feedback ;)