Game concept was cool. It was a little tricky to get used to the controls but in the end I figured it out. The progressions through the puzzle was good.
The charge sfx was a little long for my taste though.
I had fun!
ColinKetcham
Creator of
Recent community posts
Had a ton of fun playing this. The cutscene at the end was a cool reward for finishing. Nice and cute.
At first I thought there were a bunch of different ways to move around (ie jump then shoot sideways to swing around) but once I realized the levels were designed with one movement style in mind ( jump then shoot other guy) I managed to get through everything. I wonder if there would be a way to encourage more divergent game play and different movement styles in the level design? (definitely not in a 48h game jam tho, just for the future haha)
( I noticed that the music at default was muted, was that supposed to be?)
Either way great artwork, and super fun game.
Wow fun! Super original game idea. I played this for a while.
There is a cheese where you can just push the other player and not have to do the constant back and forth. Also I found my self loosing the curser every once in a while, maybe could you make custom curser that is larger? Also no audio for me :/ womp
Even with all that I played this more than any of the other ones I have seen so far. So good job!
Interesting! Your concept was very creative, and the puzzles were pretty cool. You did a good job coming up with a concept based on the theme.
I noticed some of the on/off switches didn't always trigger the first time you went over them. Also I think something might have happened to the level complete stinger. It sounds choppy.
Awesome that you made all your own art for the game too!
Nice. That last level was hard! Also does it just loop when you beat it?
I might play around with the speed the balls move. They feel a bit slow at the moment. But I imagine faster would just make it harder? So maybe there is a balance there that would make it feel as snappy as moving the table feels.