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(+1)

Thanks for playing! This game definitely lacked in the visual aspect, we tried to go for an old-timey and cartoony vibe, but that didn't work at all. As for the spike that gives the "bullet-time" ability, we just thought that slo-mo is cool and said screw it, just make the spikes an enemy or something.

since it was for a 48 hour jam I tottaly get the "let's just do it" mentality, my team had to almost scrap the wholeproject to be able to have something passable, consider my criticism more as pointers to what you could work on  in the game just in case you decide to push for an update after the jam, it has potential after all.