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some really good pixel art and music, the aesthetic is pretty nice, but the gameplay is kinda janky with how the enemies can combo you with their projectiles and whenever you hit them with your spirit there's a 50/50 chance that you will just pull them closer to you... somehow.

A suggestion I could make is that, since the player's spirit covers him so much as it costs mana to initially summon it it could serve as a shield against projectiles for maybe a single hit so not to make it too OP; All in all it was a nice concept but with flawed execution.

(+2)

This was something I tried to implement but ran out of time. The plan is to fix both things in the post jam work on the game.