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(+1)

The environment and overall vibe were charming, wish I could turn the camera because there are some cool high-up possible vantage spots that would've made figuring out where to go that much easier. 

Also when talking to the npcs I wished that when hitting the interact key that it wouldn't skip but fill out the full textbox. Waiting for the text scroll in any game is always my most hated part so I tended to accidentally skip dialogue playing this and then had no idea what to do with Duck's disc. Finally I got stuck trying to find Frogsworth's disc, scoured his whole little area to no avail. Gonna try again in the morning. 

However, would love to see it get developed a bit more, because its a cute idea that if nothing else would be an interesting level in a game or just a neat little vibe. 

(1 edit)

Thanks for giving it a try! I really appreciate the feedback. I think we want to put a little more time into this little game so hopefully we get the time to improve it. 

Right after submitting, we realized that Duckley doesn't tell you where to bring his disk. There's a big crystal to the right (and kind of forward) of the dragon skull you bring it to. As for Frogsworth, I realize that his disk is a bit against the pattern. It's actually outside his area and south a bit. If you decide to give it another try, this should help you finish the game! Thanks again for giving it a try :)