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The Get Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4240 | 2.003 | 3.800 |
Originality | #4772 | 1.897 | 3.600 |
Overall | #4794 | 1.792 | 3.400 |
Fun | #5173 | 1.476 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you gather your friends to throw a party, so you are joining together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Taking on 3D in a 48 hour challenge is impressive, to say the least! You set up the world really well, and I appreciated finding the directions along the way. It was cute and somewhat mesmerizing with the visuals. Really enjoyed playing!
The art is what drew me to this game and I wasn't let down, really impressive that you were able to create such a complete 3D world in 48 hours. I've got the same critiques as Salvaran, but I also had trouble figuring out the controls and figuring out what to do. Took me like 5 minutes to figure out the signs were the tooltips, maybe in the future make a direction marker to the first signpost so players at least have a point to start from, then you can let them loose on the world to figure things out at their own pace. General tip for game design in the future if you want to make a game that forces the player to figure out the mechanics by playing around: give them a tooltip, then force them into a situation where they need to use only that tooltip in a creative way to progress. Hope to see you in future game jams!
The environment and overall vibe were charming, wish I could turn the camera because there are some cool high-up possible vantage spots that would've made figuring out where to go that much easier.
Also when talking to the npcs I wished that when hitting the interact key that it wouldn't skip but fill out the full textbox. Waiting for the text scroll in any game is always my most hated part so I tended to accidentally skip dialogue playing this and then had no idea what to do with Duck's disc. Finally I got stuck trying to find Frogsworth's disc, scoured his whole little area to no avail. Gonna try again in the morning.
However, would love to see it get developed a bit more, because its a cute idea that if nothing else would be an interesting level in a game or just a neat little vibe.
Thanks for giving it a try! I really appreciate the feedback. I think we want to put a little more time into this little game so hopefully we get the time to improve it.
Right after submitting, we realized that Duckley doesn't tell you where to bring his disk. There's a big crystal to the right (and kind of forward) of the dragon skull you bring it to. As for Frogsworth, I realize that his disk is a bit against the pattern. It's actually outside his area and south a bit. If you decide to give it another try, this should help you finish the game! Thanks again for giving it a try :)
I really love the graphics.
Thanks a bunch :)
This game need another 40 hours to wrap up some issues, but I real like the idea and where its going!
I completely agree. We were down to the wire on the submission, so a lot of bugs had to stay in the final version. We'll definitely come back and make it better sometime though. Thanks for the feedback and checking it out!
Loved the environment, wish i could turn the camera though, and had trouble figuring out what to do
Thanks, all credit goes to WaxSkink for the art! I definitely agree about the camera. I actually wanted to add a mouse based rotation, but it was too late in the jam to worry about. We'll probably add that eventually though.