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I appreciate that you shared your thoughts on this game!  I noticed a range of reactions to how solvable the levels are.  Some people are able to get a hang of how the numbers and segments interact, others go through trial and error, and most are somewhere in between.  I don't think that you need to "look harder" -- if anything I think there are 2 ideas that the game needs to do a better job of introducing.  

I noticed that those who are able to problem solve their way through the puzzles (with not toooo much trial and error) picked up on some form of these 2 ideas.  If you're interested in the 2 ideas then read below, and if not then no worries! I really do appreciate your feedback.

The 2 key ideas (Semi Spoiler alert below)

  1. The first important idea is that rotating segments are simultaneously able to add and negate to each other's lengths.  What does that mean?  Well in the gif below, when the segments are horizontal their total lengths add up, but when the segments are vertical their total lengths negate each other.  Notice that the blue ball moves in an almost perfectly horizontal line, and that the numbers add up to 0!
     
  2. The second important idea is: how do we make sense of the numbers?!  The numbers represent the direction and speed of a rotation.  Most people figure that out, but the big idea here is that certain numbers work well together for certain scenarios.  I don't want to give too much away here, but consider this:  Is it better for the yellow (long) segment to spin fast, or is better for the pink (shorter) segment to spin fast?  

These aren't the only ways to interpret the puzzles, I've seen some people surprise me with their own way of breaking things down.  Ideally, the mechanics of it all are enjoyable enough for a player to have fun even if they don't exactly know what they're doing.  

I hope this breakdown was helpful :)

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Wow, that was a really good explanation. I realized that the game wasn't too complicated, it was me who was unable to figure out the underlying patterns. Thanks a lot for the breakdown. I'll go and give it a second try :)

Awesome!

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Also, I forgot to mention one more thing which was worth praising; the tutorial. A lot of games in the jam that I've tried just leave the tutorial in the description or mention it somewhere in the game as a block of text. But you have created interactive tutorials which help the player learn what he/she should learn without saying a word. Happy to see that too. :)

Thanks for the detailed responses, it really is motivating!