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(+2)

Great mechanic! It is interesting to be able to control the enemy and it is relevant to the theme too. The post processing applied and music fits the aesthetic well.

I think that the lack of objective is a bit of an issue. I'm not too sure what the goal is. Do I need to survive as long as possible, kill all viruses or reach a certain place? It'll be better to let the player know what to aim for. There is also the problem of life getting spawned in the walls.

Over scoping is quite common in game jams, so don't beat yourself up about it. Great job on completing the game jam!

(3 edits) (+1)

Thanks a lot! The power-up box in the wall was my attempt at teaching the player that the virus can use the power-up too, but I see that ended up being more confusing than helpful. Really learned about the power and importance of a good tutorial this jam. Oh and I also had a shader that highlighted your current goal in the edge of the screen (as well as a cool VHS one) but for some reason that didn´t work in WebGL and I only found that out within the last hour, so yeah... (But overall the idea was that the timer would make it so that by the end you´d be desperately running from the virus while the "minimum kills would mean you can´t just sit at a corner)

Your game is incredible too btw, nails the gameboy feel incredibly well and is super polished. The only slight gripe I have is that the whole limited hearts thing  makes the puzzle sections a bit annoying, like when you accidentally miss a ´heart throw´ and now the puzzle is impossible and you have to lose some progress.   But overall, it´s a really great game!