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(+1)

Thank you.

The AI was actually super simple, It had two “motivations” One is to get as close to you as possible, while other is trying to go the same direction as you, then just interpolating based on the distance. I’ve constrained their inputs in the same way as players (constant accelerate and limited turning). It got super interesting when I made them a bit faster, or turn better than player. My fault for not having some enemies actually have those values. :D

If you want to know more, let me know :)