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(+2)

A fun mechanic and controls surprisingly well for a 48-hour jam. It could use some visuals for aiming the ball (i.e. showing the trajectory) as well as for the chain itself. There were also some weirdness with the collision of the ball where the player would fall slowly when on top of the ball.

Overall I could see this mechanic doing well with some more levels and puzzles, good job!

Thanks for your comment, glad that mechanic had some merit :) I actually had sprites ready, but couldn't implement them well enough withing time limit. Most of time was trying to get small details feeling right (like ball janking you back as you try to get away if its stuck) but using rigid bodies opened a can of bugs that almost broke the whole game :D