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Really cool concept, though the fact that the platforms are rotated 180° from each other was a bit confusing initially. I thought at first the strategy would just be trial and error, but it turns out the non-destructible platforms served as good indicators as to where to finish which made the strategy a lot clearer, but still engaging. I really liked the Swiss cheese one where you have to clear the whole board except for one row so that you can return to the non-destructible tile to finish the level. Another cool one was the two-halves make hole level where you have to clear one half on the bottom, teleport, and clear the remaining half on the top.

Really cool presentation (reminds of those pixel art gifs from the very early 2000s). The camera angle was a little steep so navigation took some getting used to. It could have also used an undo button, especially for the longer levels, though I realise that is probably harder to implement than the reset button in just 48 hours.

Excellent game! 4/5/5 stars from me