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Cube Robots... in Space!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #743 | 3.448 | 3.448 |
Overall | #996 | 3.448 | 3.448 |
Presentation | #1090 | 3.517 | 3.517 |
Originality | #1463 | 3.379 | 3.379 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two platforms are joined together so that changes to one affects the other.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
love it! i like the art style very well done!
I like the look but the WASD movement with the perspective is a bit confusing at first.
Nice work on this game. good job keep it up
Nice game! The only problem I had was how the player moved, because with the angle of the camera is confusing where will it move with the arrows.
Id appreciate if you tried and rate my game too :))
Interesting! The puzzle mechanic is quite simple but nice. I found the camera angle very disctracting.
nice job! this is a cool game idea and addictive to play although the reset count was a real blow to the self esteem haha! Good work
Really cool concept, though the fact that the platforms are rotated 180° from each other was a bit confusing initially. I thought at first the strategy would just be trial and error, but it turns out the non-destructible platforms served as good indicators as to where to finish which made the strategy a lot clearer, but still engaging. I really liked the Swiss cheese one where you have to clear the whole board except for one row so that you can return to the non-destructible tile to finish the level. Another cool one was the two-halves make hole level where you have to clear one half on the bottom, teleport, and clear the remaining half on the top.
Really cool presentation (reminds of those pixel art gifs from the very early 2000s). The camera angle was a little steep so navigation took some getting used to. It could have also used an undo button, especially for the longer levels, though I realise that is probably harder to implement than the reset button in just 48 hours.
Excellent game! 4/5/5 stars from me
Loved this! The first game I've seen so far with two 'joined together' stages and it was designed brilliantly. Had a bit of trouble getting past the flowers unfortunately but really fun!