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Really interesting way to implement the jam's theme.

The mechanic that all objects stick to the player and the player becomes bigger, which makes the game more difficult, is very creative. However, you can get into a soft lock very quickly. I therefore reccomend that you have to be sure at all times, that the player does not get into a soft lock. For example implement a mechanic that the player can rotate, or you can rearrange objects that are stuck on the player.

Overall i think this game is great, with a really good concept. Nice work.

(+1)

Like when you get stuck behind doors! I initially tried increasing the collider size, but it seems the best course of action would be making the doors have a timer and whether or not the player is still there, the door will close, ending your entrapment.