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(+2)

The music is really amazing, and the game is pretty funny, although could be better with some Quality of life adjustment:
1) you need to see the direction of the bullets when they are connected, because when you start rotating them around you just cant figure out what direction they will go.
2) This is a personal opinion, but i think the game could be better without friendly fire of your bullets: to remand them at the enemy you always need to put them behind you, so you need to avoid bullet from the front AND from the back, often not even knowing wich is wich since there is no direction on bullets. obviusly this would make the game more easy, so you could put the spacebar on a cooldown.

Good job man! i had fun

(+1)

Thank you very much for the advice! I will probably be making Clusterfire 2 and use your advice. Have a great day!

I am currently rewriting all the code for Clusterfire, but I created Clusterfire Classic:  Clusterfire Classic by CooLeviX (itch.io).

The Graphics have been updated and the direction of Bullets is shown by the Front of the Bullets being Darker. Friendly Fire has been Removed and the Spacebar is on a Cooldown.  The are also Different Hi-Scores depending on how many Coins you start with. Thank you for the Suggestions! It really made Clusterfire much Better!