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LC88

26
Posts
A member registered Jun 13, 2021

Creator of

Recent community posts

Very nice game! the contros are very responsive and the presentation is very nice! 
note for the future: when you  add spinning lasers you need to put something to hide against it or a timer to deactivate it or they need to be an obstacle somewhat avoidable. 

Cool game! loved the low poly stile and destroyng things was satifactory

Very bold of you trying to make a multiplayer game in a jam! Maybe adding something to do in the world would have made players stick more waiting for others

Interesting movement concept, but the controls are unbearable and the collisions are all over the place. The third level really put me out: if you put moving platform in a tight space like that you NEED to let players jump from below without bonking their head.

Fun Game! loved the music and all the levels were really put togheter nicely

a bit too much punishing, and collision with sword attacks, enemies and walls are a bit uncomfortable. This aside, the game is really really fun and interesting, and the Game-boy aesthetic definitely deserve 5 star!

Doesn't work sorry

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Kinda reminded me of priests in Age of Empire, very fun!
Sometime my character lose health even when is not hitted, could need some tweaks and more feedback when your character is hitted.

That aside, this game is very fun and a good fit for the theme, lots of star by me!! ^^

Edit: also the 3d assets and overall presentation is very well made!

This game was super fun! i devoured it in less than a couple minute, You could do it longer with more level variety, obstacle variety etc and it would be super cool.
If you want to go even more roguelike you could add collectibles in the rooms and some kind of incremental reward for each second left in the timer at the end of a level.
add in some secondary loop, some powerup and boom, you have an amazing game!

Only problem for me (other than the wonky camera) is that the theme is not really present (any game could say his levels are joined togheter) but that asyde, i had a lot of fun! good job!

Cool little game, but with some minor improvement could be made. for example, there is no need to make the player go so slow on sand, also instead ofa  linear level could be more fun a more open level "metroidvania" style where various shell do different things

I dont have a controller, wich is unfortunate because this game looked very cool

This game is top notch! the feeling on the ball is perfect and the game is ultra fast and furious. Would be curious to see a speedrun of this game.

Dude, this is a github link, not the download of the game

sorry man is not playable :(

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Cool fun little game! my HighScore was 11   :D

Sfx are very funny! i liked them a lot

The music is really amazing, and the game is pretty funny, although could be better with some Quality of life adjustment:
1) you need to see the direction of the bullets when they are connected, because when you start rotating them around you just cant figure out what direction they will go.
2) This is a personal opinion, but i think the game could be better without friendly fire of your bullets: to remand them at the enemy you always need to put them behind you, so you need to avoid bullet from the front AND from the back, often not even knowing wich is wich since there is no direction on bullets. obviusly this would make the game more easy, so you could put the spacebar on a cooldown.

Good job man! i had fun

Nice game! really interesting take on the concept, a mix between puzzle and rpg. Cool Stuff

Sorry man, you cant require controller by rules of the jam :/ 

very nice puzzle man!

dude it's brutal! i didnt even managed to overcomefirst obstacle, omg im so bad. 

nice horror tone, the ambience really sell it

nice horror tone, the ambience really sell it

It's not very clear why you lose or whe you hit something. Also the hitoxes are too wide imho

Fun game! me and my friend enjoyed challenge ourselfes on who would beat hard mode first. Keep up man! :D

Nice game! ended in 15 min :D