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(+1)

Game controls really tightly and is challenging! It's not terribly complicated but I did really appreciate the strategy of getting used to swapping out in between the characters to reload the other when they are inactive, encourages active attention to the ammo gauges even when enemies are not around (Sitting around with a half empty gauge is no good when it could be reloading!)


I tried a few times and couldn't get to the "end" and I don't know if there even is one. Maybe there could be some kind of tracker for how many spaceship parts you've collected and how much further before the end? That is assuming it isn't an endless wave of course.

there is an end! Looking back, I should've added a difficulty selection. It's easy for me but your own game is always easy since you're the one who made it. Definitely adding one post jam :) as for the swapping strategy, that's exactly what I wanted, forcing the player to manage ammo both when fighting and when idle.