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Nota gonna lie, the presentation for this one is top-notch, but the gameplay loop is very counter-intuitive and mostly confusing. I think your idea was to base your game mostly on narrative and strong emotional connection with the character, but idk if this is a good approach for a jam. Let's just say that all the people that appreciate gameplay more (me included), will get a little unsatisfied and will just jump through all the tasks, but everybody who enjoys good visuals and an emphasis on narrative will have a blast with your entry.

(+1)

Absolutely, it's risky making a game so narrative driven and weird for a jam, even more in GMTK jam wich is more gameplay driven. Thank you for your feedback!