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Dumivid

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A member registered Feb 09, 2018 · View creator page →

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Thanks buddy 😸

That was the initial plan, but we ran out of time.

Yup, yup. Downwell was for sure one of the main inspirations.

Let's just say that we went for a more adventurous look 😅

Geez, I remember playing these helicopter games like 10-15 years ago 😹. Good stuff, ngl.

Thanks a lot for the detailed feedback. The team already took into account the problems, but still is good to know that the rest of the game in enjoyable.

Yeah, ahaha. Doing a jam with such a big team is an experience on its own.

The parallax effect is the GOAT for sure 😹

It's really good Mark gave us a 4-day period to polish the build.

We mentioned it a few times, but yeah, the shrink was a last-minute ditch.

Thank you! 2/3 of our team were artists, and I think it shows 😹

We do hope the tutorial was useful.  I myself had trouble with some jam entries without instructions.

Thank you a lot! This might be one of the best comments a developer could ever get 😻.

Thanks. We tried to give as much engagement as we can.

Making a new game it seems 😶‍🌫️

Yup, your perspective on the game is quite complete. Thanks for playing 😼

Thanks 😸. Yeah, we took that into account. Blending assets must be the most common feedback.

Thank you 😸

A royal kobold diver 👺

Samurai power fantasy in a nutshell. Even tho the game is small, it's surprisingly fun to cut around all the enemies.

I wish the line showed the trajectory until the very end of the track. Good concept and a clean implementation.

The concept is neat. I would try to implement a more straightforward punishment system. It does not feel consequential nither for you or the customer. In rest, a solid entry.

Perfect execution of the theme. The game is very polished and feels complete.

Reminded me of this comic series. We are waiting for a Laso Cat ARG 😹

I like how you start the action from the get-go. I didn't feel bored and haven't encountered any bugs or problems. Solid entry.

Aaha, maybe you should rename it "brother/sister" simulator 😅. I had a few issues with sensitivity. I've tried to cut the apple and it gave me a few times and empty pixel. 

The game is quite meditative and it's easy to play. Good work.

I feel like the precision for the first few levels is too tight. But the game plays smoothly and the music helps with the focus.

Thank you. We appreciate your words 😇.

Nothing stretches the competitive ich like a leaderboard.

Thanks! Yeah, shrinking was a feature that was implemented quite late and it might feel out of place. But with so much going on, I doubt the player will have time to feel bored 😹.

Rly liked the gameplay and the "pun". My only problem was the timing. Too much time nothing happens. In rest, a really good entry.

It's been a while since I felt so unease about a rat.

The game is stylish but not very intuitive. I've tried to mess around a little, but the rules were not dead obvious even after 3 rounds. In rest, a very solid entry.

One of my favorite entries so far. It feels like a cute and complete game.

Neat execution. I've seen something similar today (https://jakobwahlberg.itch.io/upwell) But I like a lot the idea of oil chasing you to fry.

Damn, what a smart reuse of assets. Even though many props were made in advance, the game itself plays so well!

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I got a bug at the beginning where the game progressed without the character. I got soft locked until I've returned to the menu.

In rest, the game is smooth and full with style. I would work a little on objects hitboxes. It seems some are broken for the player AI.

Damn, I do need to take a few music lesson to return and play 😅

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Visual novels are a problematic genre to work with. Last year we had a game that made into top #100 visually, but could not make into top #1000 but enjoyment 😭. Still good thing you stayed by your vision.

Hey, that was quite a lot of fun. I've spent a few tries trying to reach a better score.

I would nerf shoot enemies, they are quite spammy and hard to deal with. Also, at times, sfx for shooting can be too much. In rest, neat work.