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(+1)

Very nice graphics! Guess it’s sdf raymarching? I had trouble with the blobs’ mechanics - the sometimes stick to each other and you can’t separate them, have to merge and split again. Sometimes they’d glue to each other right after splitting and effectively you couldn’t split. I’d also suggest making some ui regarding the “hold to throw” mechanic, e.g. some indicator showing how long should I hold the mouse & an approximate path the splitted blob will launch. Anyways, nice job!