Very fun idea. I wished I had that to train myself when playing MMO ^^
The overall design is very nice. And liked the fact that you see all dead characters when over.
The only critic that I can make is that it is quite hard to figure out what memeber should I assigned to a quest. Many died even in the first quests.
Viewing post in HeadHunter jam comments
Thanks for playing and we appreciate the feedback. We experimented with both points based systems and probabilistic. However, showing the player if the quest succeeded removed a part of the anticipation. We definitely agree there should be a higher level of transparency concerning the success of a quest. For example, you get bonuses for class diversity but this is never explained in the game.
Thanks again for playing.