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(+1)

Interesting take on the theme.  Having 2 connected objects in a platformer makes it waaay more challenging for me. It was really difficult for me though. Some other comments:

  • Nice & simple art
  • The "CTP" power was inconsistent. Sometimes it starts with 120, some other time it starts lesser, like 60+, 80+, etc.
  • Personally I prefer a level checkpoint system. After dying way ahead, it gets quite annoying to repeat the 1st level with the 3 tiny blocks again and again. I guess a platformer without save can be good & challenging though, but I think this game is better with checkpoints.
(2 edits)

Hey, Thanks for your nice comment :)

The CTP  of your next level is calculated  by adding 20 to the CTP of your current level. So, If you do the first level very fast, you will get more time in the next level. But if you die in a level, your CTP will be restored to 120. Also, I think you didn't get rickrolled >:-)

Thanks again for your very nice comment :]