Interesting take on the theme. Having 2 connected objects in a platformer makes it waaay more challenging for me. It was really difficult for me though. Some other comments:
- Nice & simple art
- The "CTP" power was inconsistent. Sometimes it starts with 120, some other time it starts lesser, like 60+, 80+, etc.
- Personally I prefer a level checkpoint system. After dying way ahead, it gets quite annoying to repeat the 1st level with the 3 tiny blocks again and again. I guess a platformer without save can be good & challenging though, but I think this game is better with checkpoints.