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(+1)

man what an amazing idea for a puzzle game. but it just lacks a little bit on the presentation side. maybe this tips would help you along the way.

-if you are making a puzzle game, once the player knows the solution, making the input should be lightning fast, otherwise it would cause frustration.

-whenever you are making the player collide with another thing in the game, the bounds of this collision should be crystal clear, especially for a puzzle game. this was not the case with your character collider.

-on your game i felt that the robot was too slow and kind of out of my control, this feeling got amplified with the fuzzy colliders.

hope play more from you, cheers!

(+1)

Thanks for the thoughtful feedback! Unfortunately this is my first time making a puzzle game, so the best thing I could do was watching a couple of GMTK's videos on making puzzles. I asked my friends to playtest for me and they was a bit confused too. Maybe when I study more game design theory, I will remake this into a full-fledged mobile game. Really appreciate your comment!