Cool looks. This art is really too good to be true on a game jam. One thing i would improve in this game is camera collision physics, as you are going into the tiny jars to get the thing, it shouldn't teleport inside, it should ignore that object.
seyahdoo
Creator of
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Awesome idea!
Here is some tips to make this better:
-never set transform position of physics objects, use rigidbody.move or rigidbody.velocity
-you can use cinemachine to make a character following camera in seconds
-you can make the grappling hook a physical object too, make the grappling hook tip an object, when it collides something create a fixed joint with wall, and a distance joint with player, and reduce the distance on distance joint over 1-2 seconds.
man what an amazing idea for a puzzle game. but it just lacks a little bit on the presentation side. maybe this tips would help you along the way.
-if you are making a puzzle game, once the player knows the solution, making the input should be lightning fast, otherwise it would cause frustration.
-whenever you are making the player collide with another thing in the game, the bounds of this collision should be crystal clear, especially for a puzzle game. this was not the case with your character collider.
-on your game i felt that the robot was too slow and kind of out of my control, this feeling got amplified with the fuzzy colliders.
hope play more from you, cheers!