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seyahdoo

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A member registered Jul 26, 2015 · View creator page →

Creator of

Recent community posts

Cool looks. This art is really too good to be true on a game jam. One thing i would improve in this game is camera collision physics, as you are going into the tiny jars to get the thing, it shouldn't teleport inside, it should ignore that object.

I have toned down the gravity a little now and it worked wonders. Thanks bro!

10/10! awesome!

cool idea, car controls need a little bit tweaking though. it was extremely frustrating to control

cool

Awesome!

Great idea, wished the rthym meter had more contrast though. i couldnt quite follow the tick its at.

really impressive amount of polish for a pico8 game. well done mate

really god job, i can totally see that maybe there is a seperate button and a more open map, so that you have to switch and match characters to open up doors and get more characters.

yea, its kind of hard to get the game controls, thats my bad. try locking the right ball with holding U then move with WASD, or lock left ball with E then move with IJKL

Awesome idea!

Here is some tips to make this better:

-never set transform position of physics objects, use rigidbody.move or rigidbody.velocity

-you can use cinemachine to make a character following camera in seconds

-you can make the grappling hook a physical object too, make the grappling hook tip an object, when it collides something create a fixed joint with wall, and a distance joint with player, and reduce the distance on distance joint over 1-2 seconds.

man what an amazing idea for a puzzle game. but it just lacks a little bit on the presentation side. maybe this tips would help you along the way.

-if you are making a puzzle game, once the player knows the solution, making the input should be lightning fast, otherwise it would cause frustration.

-whenever you are making the player collide with another thing in the game, the bounds of this collision should be crystal clear, especially for a puzzle game. this was not the case with your character collider.

-on your game i felt that the robot was too slow and kind of out of my control, this feeling got amplified with the fuzzy colliders.

hope play more from you, cheers!

dat grab feels awesome! good job!

would be cool if there was an option to get hints. im really not good at theese games. 

i didnt get this.

NICE ONE!

COOL IDEA, BUT I CANNOT SEE THE WHOLE PICTURE WHEN IM PLAYING, MAYBE IF THE CAMERA WAS A BIT FURTHER, THIS WOULD BE MUCH MORE PLAYABLE.

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Hello! ^^ I am a programmer with 5 years of unity experience. I am also intrested in design. Wanna team up? ^^

Discord: SnowDaddy#9878

https://discord.gg/UU9Vwts