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A cool idea, but limited in its excecution: hitbox issues aside (making the knight sometimes not jump), I feel an issue with the level design is that you often don't actually need to navigate both characters at the same time- you just kill the dragon first, then escape, instead of it being a simultaneous navigation problem. Still a fun idea though.

I agree I started the jam a but late and just wanted to get the idea out there, I am aware that it has many mechanical issues and is not polished I just thought to get the concept out there