This one is a brain scratcher! It is pretty easy to understand but gets pretty complex along the way. I think that there might be a bit too much content that feels like tutorial, becaue you only focus on the one mechanic when introducing it. If you could somehow incorporate the new mechanic into a bit more complex levels I think it would feel better. Otherwise this is a really neat game! Well done!
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There definitely is too many tutorial levels but I think people might find it difficult to wrap around their minds, so I had to somehow convey what things do. More mechanics does sound interesting, I have one mechanic that I've implemented but never used in levels because it felt redundant. Thanks for feedback :D