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Thank you very much on the feedback, we really thought the pulse attack was going to be the "big mechanic" of this game but weren't quite sure if we were even going to get that part figured out and implemented in time so I'm really glad you liked that mechanic.

In regards to it being more of a rope like tether instead of a straight line stems from the fact we were going to allow more physics based stuff, but we would've had to have overhauled our complete controller script to accommodate and felt our time was best spent elsewhere. But yeah we had/have loads of ideas of how we could've expanded further upon how the rope would interact with the world and the characters.

-Scott