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(1 edit) (+2)

That was A LOT OF WRITING for 48 hours, holy moly!

I feel the time constraint is what kills this one, the concept is really cool but without actual battles and systems* to make the best of it, it feels very incomplete. I hope you guys will develop this into something bigger, I think the tethering mechanic in is a really nice twist on the genre that brings out new interesting choices during fights!

Also props to whoever made the music, both tracks somehow didn’t get too tiring considering for how long they were being played!

(1) I probably missed something there, I fiddled with the ability button in multiple ways but didn’t find anything so after I while I just assumed it was non-functional

(+2)

Yes, the time constraint definitely killed it :D

But we're already working on the current issues and will upload a new version with the missing battles some time after the voting period!

The ability heals (sadly the version where the button says so just barely didn't make it due to the deadline and build/upload speeds) and has a fairly short range. I'm also still convinced it's buggy, but we'll find out what's up while we polish this game some more.

Thanks for taking the time to write this review!