That was A LOT OF WRITING for 48 hours, holy moly!
I feel the time constraint is what kills this one, the concept is really cool but without actual battles and systems* to make the best of it, it feels very incomplete. I hope you guys will develop this into something bigger, I think the tethering mechanic in is a really nice twist on the genre that brings out new interesting choices during fights!
Also props to whoever made the music, both tracks somehow didn’t get too tiring considering for how long they were being played!
(1) I probably missed something there, I fiddled with the ability button in multiple ways but didn’t find anything so after I while I just assumed it was non-functional