The plan was to integrate a procedural generation for each new game, but we didn't finish the tech, so right now it's just 3 hand crafted maps, but with randomized 'secret victory' locations.
nice, yeah i quickly noticed that a procedural map would be very difficult to make work smoothly within 2 weeks. But me and my partner definitely plan to get it working for this game now, along with some other features. Anyway thanks for the review and feedback!