Randomly dying has two problems I've discovered - one is an actual bug with how the movement is calculated. Occasionally a crab will slide into a slime and trigger death before snapping back. I've got a bug fix lined up for that but can't upload it obviously. The other half is that the game isn't clear about which slime caused the death and I've noticed players don't see which slime got hit when the failstate occurs. For example, I watched a streamer get multiple game overs because a slime died on the opposite side of the screen from where they were watching.
Thanks for playing and the feedback!