Nicely done. I did find a bug where one of the green crabs moved out of bounds. Can't remember which level though
Good job though
Criteria | Rank | Score* | Raw Score |
Fun | #259 | 3.810 | 3.810 |
Overall | #463 | 3.734 | 3.734 |
Presentation | #767 | 3.722 | 3.722 |
Originality | #791 | 3.671 | 3.671 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemy movement is joined to slime movement of the same color
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Nicely done. I did find a bug where one of the green crabs moved out of bounds. Can't remember which level though
Good job though
Nice puzzles. The music was also good. Rules were clear and difficulty increases through out the game, so I wasn't confused what to do. Was there some reset button, because I couldn't find it?
This was a very fun romp! I expected something average and played out by “enemy movement is tied to your movement” but the unique characteristics of the different slimes and uncoupled enemy types added a lot more thought and variety to the puzzles. Although, it took me an embarrassingly long time to realize that the green slime goop eventually dissipates. Altogether a very fun time.
(also - thank you for adding color assist! here’s at least one person who benefited from it <3 )
@CFHM very good game I enjoyed solving the levels it just feels great to figure that out, good one keep working on this one after the jam :D
Love the mechanics and the level design is super solid! Great puzzles! The art and music fit really well too!
Cool concept, i liked how each slime was different and also they interact with each other, it was cleverly designed and balanced. Well done on the level design too!
Original mechanics, and a lot of interesting levels! I think you could add many more levels and still keep the puzzles fresh. The custom "slimey" sound and music is great too. (I saw this on the stream and had to check it out.)
I liked your funky music! I think it was clever design to make it so red could push green and blue slimes.
Reposting my thoughts on an undo button from below:
I think an undo button undermines the point of having a failstate. That being said, level 7 is far too long and punishing without an undo button. I'd like to believe each level can be designed so an undo button isn't needed, but I'm certainly not good enough a designer to pull that off well.
Thanks for playing! I really appreciate it!
Really fun Sokoban style puzzle game, great puzzle design and music. Love the accessibility features.
Really fun puzzles & great presentation/atmosphere. Only nitpick is that I accidentally clicked "retry" several times instead of continue because the text/box was so tiny. Great work!
Very clever design, interesting take on the theme, keep it up. Good job!
I love this! The puzzles are so well-thought and varied. I think my only complaint is the movement speed being a bit slow per step, as I usually prefer to be able to move and undo moves quickly (almost instantly) in these type of grid-based puzzle games. Other than that, amazing work! :)
Totally agreed. I was having a weird bug based on movement overshooting and triggering collisions before snapping to the grid position and my bandaid fix was to lower move speeds to reduce the chance of that happening. I've gotta completely rewrite the movement to fix it I think, but it will definitely be worth it so I can release this as a full game. Or I could just take out the animation movement and make them all snap to place. But that seems less fun.
Game dev, amirite??
The presentation is fun, the puzzles are engaging and the music fits perfectly. It's hard to find any flaws without being nit-picky. Great Job
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