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Controls like these are always hard to pull off but this feels alright! I wish there was a way to know which bot had the pulse ready to shoot, and it would make it a bit more easy to deal with the controls if the rope stuck to the bad guys... My game also has 2 controllable characters but one is a dog you can pet!! Try it out, it's super chill :)

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Thanks! There was meant to be a HUD element that would signify who has the pulse at what time, but we lost it in the final moments. However one way to see who can pulse is that the colour of the wire changes depending on who can pulse. The HUD element was just to make it more clear (it was a pretty sick lightning bolt too). There was also meant to be a whole lot more to do with the physics of the rope but we never had time to expand upon it and at one point we had to just commit and polish what little we had.

I'll have a look at your game outside of work hours, I'm down for chill games :)

-Scott