I am curious however. With which engine, if any at all did you develop your games before the jam, and what made you switch to Godot?
This was my first try at using a game engine (I never used a program that has a level editor, scripting, tile map configuration, etc..).
If I had more time I’d use a game framework like amethyst.rs or bevy (rust libraries for game development), they offer more control and are written in rust which I prefer, but using this frameworks isn’t a good option for 2 day jam as solo developer.
I chose Godot because it’s open sourced and their documentation is decent for learning. It really is a good engine prototyping is quick and workflow is pretty decent to make a whole game in 48 hours