I’m so happy that you noticed that! There was a plan to include a lot of animation for Em and Warrior but I ran out of time to draw and include them.
And thanks for compliment on my pixel art, I try my best to when making games.
This was my first try at using a game engine (I never used a program that has a level editor, scripting, tile map configuration, etc..).
If I had more time I’d use a game framework like amethyst.rs or bevy (rust libraries for game development), they offer more control and are written in rust which I prefer, but using this frameworks isn’t a good option for 2 day jam as solo developer.
I chose Godot because it’s open sourced and their documentation is decent for learning. It really is a good engine prototyping is quick and workflow is pretty decent to make a whole game in 48 hours