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Awesome idea!

Here is some tips to make this better:

-never set transform position of physics objects, use rigidbody.move or rigidbody.velocity

-you can use cinemachine to make a character following camera in seconds

-you can make the grappling hook a physical object too, make the grappling hook tip an object, when it collides something create a fixed joint with wall, and a distance joint with player, and reduce the distance on distance joint over 1-2 seconds.

ok! cool! i'll try and add some of these things!

(1 edit)

The fixed joint doesn't seem to fix the grappling hook to the wall. I create it when it collides. Please help? The grappling hook is a child of the player

hmmm