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some of the puzzles in this were really really finnicky or hacky (like the ones where you need to swap mid jump or where one player has to jump while another is being cut off by a wall) also if you're using godot look in the import tab and reimport as 2d pixel i dont like how the blurry stuff looks 

Everything uses 2d pixel, but the main menu was scaled up outside of Godot and we didn't have time to fix it when we submitted. Justified critique though - there's a spacing problem introduced by splitting the screen in half, and we didn't solve it fantastically.