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Astral Link's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1869 | 2.905 | 2.905 |
Presentation | #1919 | 3.048 | 3.048 |
Overall | #2126 | 2.968 | 2.968 |
Originality | #2492 | 2.952 | 2.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two halves, physical and spiritual, share position and progress.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool concept and very interesting mechanics! Nice work!
Super fun game and one of my favourite to speedrun! See if you can beat my time
Interesting puzzle platformer. Very strange mechanics. The wall climbing mechanic and the switching while mid-jump mechanic didn't really feel all that great to control. I think this is a great concept, but some of the execution was a bit off.
Anything in particular you didn't like about the climbing? And I get the midjump switching thing. Thanks for playing!
It took me a moment to figure out that I had to jump at the top (or bottom) of the first climb. That just felt... odd.
Interesting take on the platformer genre and it was enjoyable for me to get used to the mechanics of controlling two characters at once. I like the separation in abilities in that the ghost is the only one who can jump and the explorer person is the only one who can climb. The boxes and using them to solve some of the puzzles was cool. Overall very fun game!
Very cool take on the theme! The mechanics are very interesting. Great job!
some of the puzzles in this were really really finnicky or hacky (like the ones where you need to swap mid jump or where one player has to jump while another is being cut off by a wall) also if you're using godot look in the import tab and reimport as 2d pixel i dont like how the blurry stuff looks
Everything uses 2d pixel, but the main menu was scaled up outside of Godot and we didn't have time to fix it when we submitted. Justified critique though - there's a spacing problem introduced by splitting the screen in half, and we didn't solve it fantastically.
Pretty great content, it's a good difficulty. I wish there was more gameplay but the stuff that's there is really fun! Awesome job.
Great job man, nice concept and really well executed, love some of the ideas you explored, it really allowed you to make the most of a relatively simple concept