Day 25:
Today was a day of massive progress (kind of needed because um, there's only a few days left in this jam). Some of the things I was able to accomplish today:
- Creating the main character's library of beer, wine, and assorted liquor (can be seen in the first screenshot)
- Being able to allocate/upgrade your statistics using skill points from leveling up
- Implementing "cutscene" dialogue for the main character to advance the plot
- Refactoring objects in the overworld to be interactable (previously done with just dialogue, now it is using ScriptableObjects -> which also allows me to call methods from interacting in addition to dialogue. So I could technically increase EXP, find items, etc. from interacting with these overworld objects!)
- Made differing enemy types.
With two days left I can see how much I still want to do yet will inevitably have to compromise on. For sure I need to fix some aspects of combat -> making sure all of the items are doing their appropriate effects, of course. That is pretty much the only mechanic that still needs to be done. Everything else is story-and-aesthetic-driven: adding the dialogue, adding music, touching up the screens to fit the mood. Not to say that these are unimportant - they are critical - but we'll see how much can get done in these final hours!