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(1 edit)

Thanks for the feedback! Yeah, we originally had a level-select from the menu, and retries after losing. After discussion, though, we decided that, in a jam environment, it was more important that we put the player on a streamlined course where after losing a race you just advance to whatever's next. We decided to err on the side of the player sampling all of the levels, and all of the work our asset team produced, rather than having them play the same levels multiple times and risk them quitting or getting frustrated before seeing everything. But it's a good observation that that's unnecessary on the final race. In a "real" game version, we'd have a level select, and give players the option to either retry a race or go back to the menu.

Ah I see! That makes sense then. I wasn't sure if it was the last level or not, but having the player go on whether they win or lose makes sense in a jam. Good thinking!