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I'm not one to usually play visual novels but I like what this one does.

FUN - Visual Novel; just click to advance the game. It has a resource management system, but with only five time periods, you don't really have many opportunities to think about "the long game".

ORIGINALITY - This game took the story-telling route for the theme. Not only that, but it used a real-life scenario we are all going through for that story-telling route, which makes it relatable for most, if not all of us.

PRESENTATION - The pixel art, although simplistic, feels great.

Thanks for your comprehensive comment. We were trying to make it easy because we want players to focus on the lines. Writing script in a gamejam is challenging. So we limit the time and resource system (to stop players to reaching the end of script)