Day 4
Not much of an update, I'm too tired to get a video or gif done, but there was some good progress.
- puzzled my way through some collision detection / resolution so now the player collides with enemies, get's pushed back, loses health
- honestly, that took a while. I really had to think about some of it, but I understand it much better than the last times I've tried.
- the enemies move around more, but they don't do much else.
day 5 goals
- give the player some sort of attack
- get enemy-enemy collisions and enemy-tilemap collisions working
- get better tilemap collisions working
- do some player animation
- maybe try and get a pause menu / game over screen working
I hope to get the core game stuff done by saturday or sunday so I can spend the whole last week working on world generation.