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Makes sense that this was compiled on high settings - I'm running a slightly clunky laptop and everything felt a little off. On the other hand, it looks great!

I had a number of bizarre control issues, which were probably my biggest gripe with the game. Movement felt fairly imprecise and unresponsive, resulting in me crashing into plenty of furniture I really don't think I should have hit. I also encountered a fairly major bug where trying to move quickly by rapidly hitting the movement keys would result in me taking damage in the real world, even if there was nothing around. Perhaps these issues stem from my low-end hardware, but they're issues nonetheless.

My difficulties playing the game aside, this is a delightful project.  The concept is simple but creative, and the visuals sell it really nicely. I especially appreciate the bright fantasy VR colours and the drab 'real world,' as well as IKEA spawning new furniture. The arrow indicators are solid, the balancing act between paying attention to the arrow patterns and knowing where is safe to move is challenging, and it's just a good time.

Great work on this one! A similar idea came up when brainstorming with my jam partner, and in an alternate universe our project looks a lot like this.

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Thank you so much! I accidentally left a bug that tied responsiveness to the fps... Oops.. Too bad I cant upload a fixed version haha