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:) This was very fun to play! I really like the animations and particles. I like the art style and simple color scheme. The music adds nicely to the mood also!

I think I’d have made the timing just a tiny bit more forgiving in a couple places. First, I would feel clever and happy after figuring out the sequence of movements needed in order to solve the puzzle. Then, 48 attempts later, I’d feel a little sad that I still hadn’t quite had the perfect spacing and timing to get the soul to reach the doodad while jumping at just the right spot… But I got there in the end, so maybe it was just challenging enough!

I don’t know if this would have made things better, but I kept thinking that my soul should shoot out faster if I was moving faster when I launched it.

(+1)

Thanks for playing! :D

Great points, for sure. Interestingly enough, your soul _does_ shoot out faster if you had some momentum already, except I think I made it too subtle for players to notice. That mechanic was actually the "key" trick behind the bridge section, but I think it would've been much more obvious if the boost was more pronounced, or if there was an additional animation to go along with it.

Gotta do more playtesting during the jam next time!