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Uchi no Ki's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #138 | 4.030 | 4.030 |
Presentation | #159 | 4.303 | 4.303 |
Fun | #167 | 3.924 | 3.924 |
Originality | #448 | 3.864 | 3.864 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a character that can split, control, and re-join their "Ki", using it to solve puzzles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I love this art and art-style. Well made game mechanics. good job!
This is great and really polished!
Bridge.
Really cool idea using a spirit that extend your trigger box! I think the idea of using speed to make the spirit spawn at a faster initial velocity is very non-intuitive, otherwise everything else was really amazing. The art was incredible and the animation sprite had so much charm.
Very Polished game, I Love It :)
I would be very happy if you would play my game.
Beautiful art style and mechanics! Great game! :)
Thank you! :)
Nice and polished game. I love the art style and sound effects. Puzzles were great ballanced, but thanks for the hint in that one puzzle, because I wouldn't solve that just by myself.
Thank you for playing!!
Great game, really a lot to expand on here. Like others...Bridge, but I got it after I read the explanation.
Easy thing to fix though going forward and why these play sessions are great to find where it needs to improve.
Nice work!
Thanks a lot for playing! :) Agreed, the feedback has definitely been invaluable.
Very well crafted. I really like the gameboy color aesthetic. It has that Metroid 2 Return of Samus vibe. That being said, I do feel like something is missing, and I didn't always know what things did.
Thanks for playing! By "missing", do you mean the puzzles weren't intuitive, or something else? I know of a few specific ones that are pretty unintuitive (and I hope to fix in a post-jam version).
Incredibly polished and well made, absolutely loved it, very simple but cool mechanic, nothing too fancy going on but everything is done extremely well, like others i tought some parts were a bit too tight and unforgiving, but didn't hold me up for more than 5 minutes, it was really really cool, incredible job!
Thanks a lot, and thanks for playing! :D
Great graphics, sound and music! Most of the puzzles are really cleaver and I love the mechanism!
BUT I got Stucked like the other is the bridge, then after reading your answer I passed that but, I cant get throw the abysm! XD may be I am just dumb!
Really nice work!
Thanks for playing! :)
By abysm, do you mean the part where you have to jump down? To do that part, you have to trigger the button in midair so that the gate can catch you as you fall (otherwise you'll just fall in the acid).
This game is wonderful. I voted 5/5 on everything.
The Mechanic is really fun, and great to explore with. The game is very original as well. The presentation is beautiful, I love the aesthetic! Also, I enjoyed the audio and the snappiness of the Ki.
I got stuck on the bridge at the first checkpoint like others did. Consider adding a gif that demonstrates how to get through that part if possible.
Wow, thank you so much for the kind words! Really glad you enjoyed the game!
Good idea about demonstrating how to get through the bridge part - I added a GIF with some explanatory text in the game page!
Stuck on the bridge, as the others :( The art is lovely and the core mechanic is nice, good job!
Thanks for the kind words, and sorry about that bridge!
Really nice and cute and well executed :)
Thanks! :D
nice game and cute pixel art.
Thank you very much!
Yo great game! hate to say it but I got stuck on the bridge too :)
Oof, sorry about that bridge! Thanks for playing!
very nice answer to the game, the game felt very engaging from the start and it was cool puzzles, I really liked the switch when jumping max height to access new levers, great job!
Thanks a lot! :)
Fun mechanic, but like other's I got stuck on the bridge and couldn't figure it out
Thanks for playing! Yeah, the bridge part was a bit steep.
great game. The bridge was slightly demanding
Thanks for playing, yeah I should've designed the bridge a bit better...
That bridge ! Aargh :-)
Well done !
Argh, sorry about the bridge, haha. Thanks for playing! :)
great game! got stuck on the bridge bit. but really well put together!
Thanks for playing! Yep, the bridge could've been designed better. x_x The key "insight" is supposed to be that your Ki is a bit faster if you're already moving in the direction that you send it, but I should've made that less subtle.
ahhh, nice. I really like it generally, think maybe the insight could be tested without death maybe... but hey good work