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(+1)

This idea is really cool but its very tedious to repeatedly move once, press end turn, move once, press end turn, etc.. I'm guessing there was meant to be AI but there was no time? It would've been nice to not have to press end turn at least

Thank you for checking it! :-)

I underestimated my capabilities to finish it on time. This is my first game jam. :-)

I feel like I need 2 more days to have a working prototype with some basic AI and to fix algorithmic bugs. those 3 yellow areas in the center had to upgrade the unit which occupies it, so its battle weight in a line will be 2 instead of 1. This gives additional stimulus to move forward and should speed up a conflict making moves backward something less desirable.

I have tested much more interesting ideas of movement on Chinese chessboard jumps
to make the game more dynamic. 
Unfortunately, I had only 1.5 days since I am in the US timezone.