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Inseparable Squad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4389 | 2.083 | 3.125 |
Presentation | #4932 | 1.667 | 2.500 |
Overall | #4940 | 1.722 | 2.583 |
Fun | #5228 | 1.417 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Strategy game where all your units on a board have to stay connected.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The advice from Yorsh sounds good to me. And we also ran short on time, even without a puzzle game! So I think it's pretty universal haha. Another way to implement the AI could have been to just completely randomize moves? Although I don't know how long that would have taken either. In any case, this seems like one of those simple to learn hard to master games, and I'm super impressed that you were able to come up with it and even get it as implemented as you did within the time frame. This is one of the most complete feeling games I've played this year, I definitely think this warrants more work, if you wanted to keep developing it! Really good job!
Cool base for a strategy game, that looks really interesting !
I think aiming for a smart AI in a game jam is too ambitious. Even if somehow it looks doable, there are a lot of ways to fuck it up and have a random bug/unwanted behavior make you miss the deadline. Oftentimes the same ideas could be presented as a puzzle game.
In your case, with the same code you could have made a few puzzle levels, which are much more game jam friendly since :
Now I'm telling you that, but I was also really short on time on my puzzle game .So take it with a grain of salt :)
Nice idea, could actually make a good physical board game too.
This idea is really cool but its very tedious to repeatedly move once, press end turn, move once, press end turn, etc.. I'm guessing there was meant to be AI but there was no time? It would've been nice to not have to press end turn at least
Thank you for checking it! :-)
I underestimated my capabilities to finish it on time. This is my first game jam. :-)
I feel like I need 2 more days to have a working prototype with some basic AI and to fix algorithmic bugs. those 3 yellow areas in the center had to upgrade the unit which occupies it, so its battle weight in a line will be 2 instead of 1. This gives additional stimulus to move forward and should speed up a conflict making moves backward something less desirable.
I have tested much more interesting ideas of movement on Chinese chessboard jumps
to make the game more dynamic.
Unfortunately, I had only 1.5 days since I am in the US timezone.