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(+1)

I honestly wasn't expecting the tether mechanic to be what controlled the laser, as well as the "shadow knight" being a thing, the presentation is through the roof in levels of quality, although I have to admit, the difficulty curve was a bit steep, from the mid levels onward I was having trouble getting my head around how the timing of everything could work, especially considering the control over the laser's direction is rather loose, I'd recommend making the ghosts slightly slower on the earlier levels and to ramp up the difficulty make them faster near the end of the game.

(+1)

Thanks for the feedback! Yeah difficulty/balance is a hard thing to nail down under the time pressure of the jam. Thanks for the kind words too :)