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so i know that this is a jam game and there isn't too much time to think about levels, but at least in first level give the player some time to experiment with this idea. even the first jump was kinda hard, possible but not something you want to start the game with

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Yeah, I had some friends playtest it about 10 minutes before the deadline. I soon realized how actually difficult the levels could be, something I tend to not notice, mainly because since I made the game, I know how each level works and how it's supposed to be beaten. Thanks for the feedback!!