I'm torn between liking the squishy character animations and disliking pixel-style games breaking the pixel grid.
As an evolution of this concept, continuing with combined characters and attaching more puzzle pieces as you go along would be neat!
Hey! Thanks for the feedback.
I'm curious, what do you mean by "breaking the pixel grid"? Are you talking about how pixels get stretched when a character jumps, for example?
Yea, it bothers me when pixels of different size end up on the final output image; but that's just me, so don't worry ;)
Yep, I don't like having pixels of different size on one screen, too, especially when the difference is huge. I wish we had more time to actually remake these animations in Aseprite.