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(+1)

I'm torn between liking the squishy character animations and disliking pixel-style games breaking the pixel grid.


As an evolution of this concept, continuing with combined characters and attaching more puzzle pieces as you go along would be neat!

(+1)

Hey! Thanks for the feedback. 

I'm curious, what do you mean by "breaking the pixel grid"? Are you talking about how pixels get stretched when a character jumps, for example?

Yea, it bothers me when pixels of different size end up on the final output image; but that's just me, so don't worry ;)

(+1)

Yep, I don't like having pixels of different size on one screen, too, especially when the difference is huge. I wish we had more time to actually remake these animations in Aseprite.